(mEAn) Version 5.00 Release Thanks to all the people who gave out thier helpfull suggestions!!! Unfortunately not everything could be included into this release. Note: If you were using pre-release 5.00, then you can skip ahead and read the section towards the end of this document for the list of changes that apply to you. What's New in this release .... Server Administration Updates ============================= * Added support for HLDS 4.1.1.1 * Added command to set the maximum number of human players allowed on the server. This will enable you to have a large bot count while keeping human players to a desired level. For example, you may use this command to prevent your server from becomming overloaded with internet players, and you can use it to ensure the human to bot ratio is not exceeded. m_maxhumans [ number_of_humans ] Range: 1 to MaxClients * IMPORTANT Added two admin levels (1 & 2) which replace the single Admin level. The users.cfg file *MUST* be updated. "a" is replaced with "1" or "2" for admin levels 1 and 2 respectively. By default, all admin commands are applied to admin level 2. You can use the new command m_setcommand to change the default access settings. * Added version number to mapload.log "start up" and "shut down" messages. * Removed m_botmode botswhenoneplayer with botswhenxplayers * Added m_botmode botswhenxplayers Bots will be added to the game based on the setting specified with the m_autobalancebots command. After more than "x" human players join the game, all the bots will be kicked out leaving only human players. This mode replaces botswhenoneplayer which has been removed as redundant. To specify the original botswhenoneplayer mode, Specify = 1 as shown below m_botmode botswhenxplayers 1 Specify from m_autobalancebots = = * Changed m_autobalancebots for m_botmode botsfillserver will now specify the number of bots present when no human players are in the game. As soon as a human player joins the server, bots will be added according to the bot mode selected using the setting. * Added CVAR m_autobalancedisplay Turns on or off the display of autobalancing information to the server console. * added command m_autobalanceteams [on | off] Sets cvar mp_autobalanceteams on or off ensuring teams are kept balanced with equal number of players as possible. * added m_setcommand [enabled|disabled|access_code] Enables/Disables which can be any valid (mEAn) command. Access to the command may be changed by specifing an access_code of ServerOp, Admin1, Admin2, Clan, Guest or Public Examples: m_setcommand m_addbot disabled m_setcommand m_loadmap admin1 m_setcommand m_botyell public NOTE: Some server settings look like commands, but are actually "CVARs". A CVAR cannot be enabled/disabled. * Added ban/unban log file showing a complete account of who was banned or unbanned, and the name of the Admin that did the action. * Change m_addbot to allow reverse order of argumants, for example these entries are now all valid: m_addbot te m_addbot ct m_addbot 2 te m_addbot ct 6 * Added command m_addbots which does the same thing as m_addbot. I found I typed in m_addbots too often in place of m_addbot. * Added command to kick bots with duplicate names. Duplicate names are preceeded with "(n)" when n is a one or two digit number. Anything else will not be considered as a duplicate name. m_kickdupbots [ on|off ] Default: off WARNING: Setting this to "on" with POD bots will result in problems with your game whenever a duplicate bot is kicked. * Added IP banning! You can ban specific IP addresses, and ranges of addresses by adding entries to the file "ipbanlist.cfg". See this file for further details. Note: This is a very new feature which will be improved in future releases. * Added m_loadipbanlist which will reload ipbanlist.cfg without having to restart the server, * Added command m_banpenalty < option [ amount ] > If a human player picks up a banned weapon, he will receive the penalty specified by